Reduce churn and rider movement in large packs. Reduce the number of bunch sprint finishes in races.Make breakaways have a slightly better chance of sticking if the attackers work well together.Make it less punishing if you’re dropped/easier to bridge back up.Reduce pack speed somewhat for large packs.(It’s come a long way since we caused a bit of a mess using it for Tiny Races back in October.) The goals of PD4 are: Zwift has been working on updating pack dynamics since October 2022 or thereabouts. We’ll write all about it as soon as possible. We love the sound of “new possibilities for the next evolution of the Zwift game experience”! What is Zwift referring to exactly? Watch this space, because Zwift says they’ll be sharing some of what’s coming soon in a media release next week. We will unveil more details on our future plans later in the year. Version 1.34.0 sees much of the code written over the past 9 months added to the public client for the first time.ĭue to the scale of this change, the game release will be staggered to minimize the risk of disruption. Zwift has been working on a number of back-end improvements that will open new possibilities for the next evolution of the Zwift game experience. Why the staggered release? Here’s what Zwift says: Shuji in the Zwift forums said “It’s going out to some PC users first, then other platforms will follow.” Let’s dig into the details… Staggered Release, New Possibilitiesįor the first time that we can remember, Zwift is releasing this update in a “staggered” fashion on a per-OS basis. It includes a minor set of new features, but the real excitement is all the behind-the-scenes code updates that open up new feature possibilities in the coming months. The latest Zwift update has been announced and is being released on a per-OS basis.
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